Chairs and Organizers

Eleonora Mencarin

Eleonora Mencarini is a researcher at the i3 research unit of Fondazione Bruno Kessler (Italy). She holds a PhD in Computer Science from the University of Trento (Italy). Her main research interests are ethnography, co-design, embodied interaction, and interaction design in natural environments. Since 2013, she has been doing research in the field of HCI and outdoor sports. In 2021, she led the organization of the hybrid workshop NatureHCI co-located with the CHItaly’21 conference.

Amon Rapp

Amon Rapp is an assistant professor at the Department of Computer Science of the University of Torino (Italy). His research interests include wearable and self-tracking devices for health and sports, behavior change technologies, and video games. He organized several workshops in prestigious international conferences like UbiComp/ISWC ‘15, ‘16, ‘17, ‘18, Academic Mindtrek ‘17, Hypertext ‘14, CHI Play ‘16, and UMAP ‘17, ‘18, ‘19, ‘20, ‘21.

Ashley Colley

Ashley Colley is an adjunct professor in creative technologies at the University of Lapland, Finland. His research interests center around tangible and wearable interaction applied in a wide variety of domains, among which winter sports and health technology.

Florian Daiber

Florian Daiber is a senior researcher at the German Research Center for Artificial Intelligence (DFKI). His work involves 3D user interfaces and ubiquitous sports technologies particularly in the context of running and rock climbing. He recently co-organized the EPO4VR workshop, the UbiMount workshops and the HCI Outdoors Workshop.

Michael Jones

Michael Jones is a professor of computer science at Brigham Young University. His research interests include human-computer interaction in outdoor recreation with an emphasis on wilderness settings. He has co-organized workshops at CHI on HCI Outdoors, inbodied interaction and the UbiMount workshops. He co-edited a book based on the HCI outdoors workshop and is co-editing a journal special issue based on the Inbodied Interaction workshop.

Felix Kosmalla

Felix Kosmalla is a researcher at the German Research Center for Artificial Intelligence (DFKI). His primary interests lie in human-computer research and revolve around interactive systems for sports. With those systems, he aims at elevating the joy and performance of athletes during their exercise using different sensing and feedback channels. He has co-organized the 2nd NatureCHI and the UbiMount workshops.

Stephan Lukosch

Stephan Lukosch is a professor at the HIT Lab NZ of the University of Canterbury in Christchurch, New Zealand. Before joining the HIT Lab NZ, he was an associate professor at the Delft University of Technology in the Netherlands. In 2018, he organized the first Superhuman Sports Design Challenge. His current research focuses on human augmentation in domains such as sports, health, or safety & security to enhance our capabilities and engagement.

Jasmin Niess

Jasmin Niess is a senior researcher at the School of Computer Science at the University of St. Gallen, Switzerland. She has an interdisciplinary background, situated at the intersection of Psychology and HCI. Her research focuses on the design and evaluation of inclusive technologies for health and well-being. Her past experiences in academia and socially relevant work engagements make her particularly enthusiastic about conducting research that improves societal well-being.

Evangelos Niforatos

Evangelos Niforatos is an Assistant Professor on Human-AI Synergism at the Faculty of Industrial Design Engineering (IDE), TU Delft, The Netherlands, and holds a Ph.D. in Informatics from Università della Svizzera italiana (USI), Lugano, Switzerland. Evangelos has also gained R&D experience in the industry by joining North Inc. (now Google), Kitchener, Canada where he worked as an HCI Research Scientist on shaping the future of head-mounted displays. He is an avid skier, and he enjoys testing novel prototypes on the slopes.

Paweł W. Woźniak

Paweł W. Woźniak is Associate Professor in Interaction Design at Chalmers University, Sweden. His interests lie at the intersection of technologies, sport, and wellbeing. He focuses on understanding physical activity experiences to design technologies that better support amateur athletes. In his past work, he designed for runners, swimmers, cyclists, and golfers.

Massimo Zancanaro

Massimo Zancanaro is a Full Professor in Computer Science at the Department of Psychology and Cognitive Science of the University of Trento (Italy) and Head of the i3 research unit at Fondazione Bruno Kessler in Trento (Italy). His research interests are in Human-Computer Interaction and Intelligent User Interfaces.